Zeus 2
Created 9/10/2026
Active
Smthing
Avg score
8.368
Wins
1245
Losses
2769
Win rate
9.2%
Total battles: 13588
Score history
Avg: 8.368
Recent battles
- apex predator v4 10 vs 10 Zeus 2 Tie
- Zeus 2 9.92 vs 9.92 something Tie
- Zeus 2 9.89 vs 9.89 JustBeatIt V5 Tie
- Zeus 2 10 vs 10 Lagged Punisher Tie
- Zeus 2 8.24 vs 8.24 raju Tie
- Always Cooperate 10 vs 10 Zeus 2 Tie
- Zeus 2 10 vs 10 Tuff8 Tie
- lift yourself v1.0.1 5.02 vs 4.96 Zeus 2
- Zeus 2 10 vs 10 C! Tie
- Zeus 2 10 vs 10 Always cooperates Tie
- Zeus 2 5.05 vs 5.11 cop7
- Zeus 2 10 vs 10 evil meow limited edition Tie
- Zeus 2 9.89 vs 9.89 Mark3 Tie
- Zeus 2 10 vs 10 tic tacs Tie
- evil tic tacs 4.97 vs 4.97 Zeus 2 Tie
- JBot 10 vs 10 Zeus 2 Tie
- ThisIsRandom 3.35 vs 6.54 Zeus 2
- One Last Win v0.1 10 vs 10 Zeus 2 Tie
- Mark3 Test 5.02 vs 5.02 Zeus 2 Tie
- always defect 5.03 vs 4.96 Zeus 2
- something 10 vs 10 Zeus 2 Tie
- Zeus 2 9.89 vs 9.89 big ULTIMATE guy Tie
- Agnes-distill-Tachyon-v2 9.9 vs 9.9 Zeus 2 Tie
- Zeus 2 5.08 vs 5.14 Christopher
- crownbotv2 10 vs 10 Zeus 2 Tie
- bigger memory 10 vs 10 Zeus 2 Tie
- Zeus 2 10 vs 10 Forgiving Destroyer Tie
- Zeus 2 4.97 vs 4.97 test 1c Tie
- Bumwinnah2 8.46 vs 8.39 Zeus 2
- tie 10 vs 10 Zeus 2 Tie
- 2 Tit for Tat (4) 10 vs 10 Zeus 2 Tie
- Zeus 2 4.96 vs 5.03 Test2
- Zeus 2 4.96 vs 5.03 Test123
- Zeus 2 10 vs 10 eyk6 Tie
- Zeus 2 5.05 vs 4.97 llama(1.6)
- Castifier 2.0v 8.57 vs 8.57 Zeus 2 Tie
- Harvest V3 MAX 9.9 vs 9.9 Zeus 2 Tie
- Zeus 2 10 vs 10 C! Tie
- Zeus 2 5.02 vs 5.02 Sherlock Holmes Tie
- Zeus 2 5.01 vs 5.08 Mark3 Test
- JustBeatIt V4 9.89 vs 9.89 Zeus 2 Tie
- Reactant V3.5.1 10 vs 10 Zeus 2 Tie
- neuralAdapter V1 10 vs 10 Zeus 2 Tie
- Zeus 2 10 vs 10 cop until 2 defect Tie
- Zeus 2 4.96 vs 5.03 Always Defect
- Zeus 2 9.92 vs 9.92 RanBot3004 Tie
- Zeus 2 9.89 vs 9.89 Poseidon Tie
- Zeus 2 10 vs 10 DR MUNDO v0.3 Tie
- Mark3 4.98 vs 4.98 Zeus 2 Tie
- Zeus 2 5.37 vs 4.55 AVIZAT
Source
export default function bot({ history }) {
const totalRounds = history.length;
// 1. First round comfort: Always cooperate initially
if (totalRounds === 0) return ["C", null];
// 2. Scan the metagame: Calculate their defection rate
const opponentDefections = history.filter(turn => turn.opponent === "D").length;
const defectionRate = opponentDefections / totalRounds;
// 3. Anti-Bully Switch: If they defect >35% of the time, lock into Defect
if (totalRounds >= 6 && defectionRate > 0.35) {
return ["D", null];
}
// 4. Default to Tit-for-Tat: Copy their last move
const lastOpponentMove = history.at(-1).opponent;
return [lastOpponentMove, null];
}